Understanding Input Latency & Peripheral Sampling
Total system click-to-photon latency consists of three distinct stages:
- Peripheral Processing Latency: Switch debounce time (0.2ms optical vs 4–8ms mechanical leaf) + microcontroller polling interval (1000Hz = 1.0ms, 8000Hz = 0.125ms).
- Operating System & Game Engine Latency: Input buffer queueing, raw mouse processing, and simulation thread tick execution.
- Display & Video Latency: Frame rendering time + display panel GtG pixel transition time.